List of GM Commands

Game Master
AddUsage: Add [<name> [params] [set {<propertyName> <value> ...}]]
Modifiers: Multi, Self
Adds an item or npc by name to a targeted location. Optional constructor parameters. Optional set property list. If no arguments are specified, this brings up a categorized add menu.
AddAttUsage: AddAtt type [args]
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Adds an attachment to the targeted object.
AddCookingStaticUsage: AddCookingStatic
Displays a menu from which you can interactively add Walls.
AddDoorUsage: AddDoor
Displays a menu from which you can interactively add doors.
AddFenceUsage: AddFence
Displays a menu from which you can interactively add Walls.
AddGuildtoMoongateUsage: AddGuildtoMoongate [guildid] [GuildName] [FirstEntity] [x] [y] [z] [map]
Adds Guild to Category and the first entity to the List.
AddMenuUsage: AddMenu [searchString]
Opens an add menu, with an optional initial search string. This menu allows you to search for Items or Mobiles and add them interactively.
AddRockUsage: AddRock
Displays a menu from which you can interactively add Walls.
AddSignUsage: AddSign
Displays a menu from which you can interactively add signs.
AddSignPStaticUsage: AddSignPStatic
Displays a menu from which you can interactively add Walls.
AddToPackUsage: AddToPack <name> [params] [set {<propertyName> <value> ...}]
Alias: AddToCont
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Adds an item by name to the backpack of a targeted player or npc, or a targeted container. Optional constructor parameters. Optional set property list.
AllSpellsUsage: AllSpells
Completely fills a targeted spellbook with scrolls.
AnimateUsage: Animate <action> <frameCount> <repeatCount> <forward> <repeat> <delay>
Makes your character do a specified animation.
AreaUsage: Area <command> [condition]
Alias: Group
Invokes the command on all appropriate objects in a targeted area. Optional condition arguments can further restrict the set of objects.
AvailAttUsage: AvailAtt
Lists all available attachments.
BCastUsage: BCast <text>
Aliases: B, BC
Broadcasts a message to everyone online.
BankUsage: Bank
Opens the bank box of a given target.
BringToPackUsage: BringToPack
Modifiers: Global, Contained, Multi, Area
Brings a targeted item to your backpack.
ChainLinkUsage: ChainLink
Chain-links two or more targeted doors together.
ChampionInfoUsage: ChampionInfo
Opens a UI that displays information about the champion system
CheckGuardedUsage: CheckGuarded
Returns a value indicating if the current region is guarded or not.
ConditionUsage: Condition <condition>
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Checks that the given condition matches a targeted object.
ContainedUsage: Contained <command> [condition]
Invokes the command on all child items in a targeted container. Optional condition arguments can further restrict the set of objects.
CountUsage: Count
Modifiers: Global, Online, Region, Contained, Area
Counts the number of objects that a command modifier would use. Generally used with condition arguments.
DecorateTOLUsage: DecorateTOL
Generates Time of Legends world decoration.
DelAttUsage: DelAtt type
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Deletes an attachment on the targeted object.
DelRegionSpawnsUsage: DelRegionSpawns [<region name>]
Deletes all spawned objects of the region in which you are (or that you provided) and sets the spawners as not running.
DeleteUsage: Delete
Alias: Remove
Modifiers: Global, Region, Contained, Multi, Area
Deletes a targeted item or mobile. Does not delete players.
DeleteGuildCategoryUsage: DeleteGuildCategory [guildid] [Category]
Adds Guild to Category and the first entity to the List.
DesignInsertUsage: DesignInsert [allItems=false]
Modifiers: Area
Inserts multiple targeted items into a customizable house's design.
DismountUsage: Dismount
Modifiers: Global, Online, Region, Multi, Area, Self
Forcefully dismounts a given target.
DungeonGenUsage: DungeonGen [<name>]
Brings up the Dungeon script generator gump.
DupeUsage: Dupe [amount]
Dupes a targeted item.
DupeInBagUsage: DupeInBag <count>
Dupes an item at it's current location (count) number of times.
FacetUsage: Facet <command> [condition]
Invokes the command on all appropriate objects within your facet's map bounds. Optional condition arguments can further restrict the set of objects.
FindMobsUsage: FindMobs [-i] [-p|-t] <name>
Finds all mobiles by name, -p for players, -t searches by mobiles type name, -i specifies the internal map
FlagUsage: Flag flagfield
Gets the state of the specified SavedFlag on any item
FlipUsage: Flip
Turns an item.
ForgetAllRecipesUsage: ForgetAllRecipes
Makes a player forget all the recipies they've learned.
GetAttUsage: GetAtt [type/serialno [name]]
Returns descriptions of the attachments on the targeted object.
GetFollowersUsage: GetFollowers
Teleports all pets of a targeted player to your location.
GetSkillUsage: GetSkill <name>
Gets a skill value by name of a targeted mobile.
GetTotalModsUsage: GetTotalMods
Displays the total mods, ie AOS attributes for the targeted item.
GetTotalWeightUsage: GetTotalWeight
Displays the total imbuing weight of the targeted item.
GlobalLightUsage: GlobalLight <value>
Sets the current global light level.
GuildDiscordExportUsage: GuildDiscordExport
Exports Guild Discord List
GuildMoongateGumpExportUsage: GuildMoongateGumpExport
Exports Guild Moongate Gump
GuildMoongateGumpImportUsage: GuildMoongateGumpImport
Imports Guild Moongate Gump
HWInfoUsage: HWInfo
Displays information about a targeted player's hardware.
ImmortalUsage: Immortal
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to true.
InterfaceUsage: Interface [view <properties ...>]
Modifiers: Global, Online, Region, Contained, Multi, Area
Opens an interface to interact with matched objects. Generally used with condition arguments.
InvulUsage: Invul
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to true.
KickUsage: Kick
Modifiers: Global, Online, Region, Multi, Area, Self
Disconnects a targeted player.
KillUsage: Kill
Modifiers: Global, Online, Region, Multi, Area, Self
Kills a targeted player or npc.
LearnAllMasteriesUsage: LearnAllMasteries
Select a target to learn all skill masteries.
LearnAllRecipesUsage: LearnAllRecipes
Teaches a player all available recipes.
LinkUsage: Link
Links two targeted doors together.
MRemoveUsage: MRemove
Allows you to delete items until you press ESC.
MarkUsage: Mark [name]
Creates a marked rune at your location.
MortalUsage: Mortal
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to false.
MoveUsage: Move
Repositions a targeted item or mobile.
NoInvulUsage: NoInvul
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to false.
NudgeSelfDownUsage: NudgeSelfDown <amount>
Decreases your z by the specified amount.
NudgeSelfUpUsage: NudgeSelfUp <amount>
Increases your z by the specified amount.
OnlineUsage: Online <command> [condition]
Invokes the command on all mobiles that are currently logged in. Optional condition arguments can further restrict the set of objects.
OpenBrowserUsage: OpenBrowser <url>
Alias: OB
Modifiers: Global, Online, Region, Multi, Area, Self
Opens the web browser of a targeted player to a specified url.
OutlineUsage: Outline <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name around a targeted bounding box. Optional constructor parameters. Optional set property list.
OutlineAvgUsage: OutlineAvg <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name around a targeted bounding box on the map's average Z elevation. Optional constructor parameters. Optional set property list.
OutlineRXYZUsage: OutlineRXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name around a given bounding box, (x, y) parameters are relative to your characters position. Optional constructor parameters. Optional set property list.
OutlineXYZUsage: OutlineXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name around a given bounding box. Optional constructor parameters. Optional set property list.
OutlineZUsage: OutlineZ <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name around a targeted bounding box at a fixed Z location. Optional constructor parameters. Optional set property list.
PickUsage: Pick
this will use lockpicks found within a player's pack (or withdraw from keys if needed)
PrivSoundUsage: PrivSound <index>
Modifiers: Global, Online, Region, Multi, Area, Self
Plays a sound to a given target.
QuestsUsage: Quests
Displays the staff member the quests and status.
RandomMasteryUsage: RandomMastery
Drops a random mastery primer on target.
RandomTalismanUsage: RandomTalisman <count>
Generates random talismans in your backback.
RangeUsage: Range <range> <command> [condition]
Invokes the command on all appropriate objects within a specified range of you. Optional condition arguments can further restrict the set of objects.
RefreshHouseUsage: RefreshHouse
Modifiers: Multi
Refreshes a targeted house sign.
RegionUsage: Region <command> [condition]
Invokes the command on all appropriate mobiles in your current region. Optional condition arguments can further restrict the set of objects.
ReplaceItemUsage: ReplaceItem [-d]
Replaces an item with another copying properties of the replaced to the replacement.
RespawnRegionUsage: RespawnRegion [<region name>]
Respawns the region in which you are (or that you provided) and sets the spawners as running.
RestockUsage: Restock
Modifiers: Global, Region, Multi, Area
Manually restocks a targeted vendor, refreshing the quantity of every item the vendor sells to the maximum. This also invokes the maximum quantity adjustment algorithms.
ResurrectUsage: Resurrect
Alias: Res
Modifiers: Global, Online, Region, Multi, Area, Self
Resurrects a targeted ghost.
SToolUsage: StaticTool
Makes a call to an in game static tool
SayUsage: Say <speech>
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Causes an object to say the given speech.
ScreenUsage: Screen <command> [condition]
Invokes the command on all appropriate objects in your screen. Optional condition arguments can further restrict the set of objects.
SetAllSkillsUsage: SetAllSkills <name> <value>
Sets all skill values of a targeted mobile.
SetSkillUsage: SetSkill <name> <value>
Sets a skill value by name of a targeted mobile.
ShaveBeardUsage: ShaveBeard
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the FacialHairItemID property to 0.
ShaveHairUsage: ShaveHair
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the HairItemID property to 0.
ShrinkUsage: Shrink
Shrinks a creature.
SmartStatUsage: SmartStat [accesslevel Player/Counselor/GameMaster/Seer/Administrator]
Returns the spawn reduction due to SmartSpawning.
SoundUsage: Sound <index> [toAll=true]
Plays a sound to players within 12 tiles of you. The (toAll) argument specifies to everyone, or just those who can see you.
SpeechLogUsage: SpeechLog
Opens the speech log of a given target.
SquelchUsage: Squelch
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the squelched property to true.
SquireRoomUsage: SquireRoom
Puts the Squire away as a Carrier Pigeon.
SquireSkillsUsage: SquireSkills
Investigates the skills of a creature using the Squire Lore Gump window.
SquireStatsUsage: SquireStats
Investigates the stats of a creature using the Squire Lore Gump window.
SquireSwitchesUsage: SquireSwitches
Investigates the switches of a creature using the Squire Lore Gump window.
StartRegionSpawnsUsage: StartRegionSpawns [<region name>]
Sets the region spawners of the region in which you are (or that you provided) as running.
StealableUsage: Stealable [true/false]
Sets/gets the stealable flag on any item
StopRegionSpawnsUsage: StopRegionSpawns [<region name>]
Sets the region spawners of the region in which you are (or that you provided) as not running.
SystemBroadcastKillsUsage: SystemBroadcastKills [true/false]
GM override of broadcasting of pvp results. False means no broadcasting. True means players settings are used.
TileUsage: Tile <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a targeted bounding box. Optional constructor parameters. Optional set property list.
TileAvgUsage: TileAvg <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a targeted bounding box on the map's average Z elevation. Optional constructor parameters. Optional set property list.
TileRXYZUsage: TileRXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a given bounding box, (x, y) parameters are relative to your characters position. Optional constructor parameters. Optional set property list.
TileXYZUsage: TileXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a given bounding box. Optional constructor parameters. Optional set property list.
TileZUsage: TileZ <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a targeted bounding box at a fixed Z location. Optional constructor parameters. Optional set property list.
ToggleUsage: Toggle
Modifiers: Global, Contained, Multi, Area
Toggles a targeted ToggleItem.
TownCriersUsage: TownCriers
Manages the global town crier list.
UnsquelchUsage: Unsquelch
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the squelched property to false.
UpdateYardGatesUsage: UpdateYardGates
Updates the old version of yard gates to the new version.
ViewEquipUsage: ViewEquip
Lists equipment of a targeted mobile. From the list you can move, delete, or open props.
ViewHousesUsage: ViewHouses
Displays a menu listing all houses of a targeted player. The menu also contains specific house details, and options to: go to house, open house menu, and demolish house.
ViewHueUsage: ViewHue
View Hue Gump
ViewHueListUsage: ViewHueList
View Hue in a Gump List
ViewItemIDsUsage: ViewItemIDs
View Hue Gump
WipeUsage: Wipe
Wipes all items and npcs in a targeted bounding box.
WipeItemsUsage: WipeItems
Wipes all items in a targeted bounding box.
WipeMultisUsage: WipeMultis
Wipes all multis in a targeted bounding box.
WipeNPCsUsage: WipeNPCs
Wipes all npcs in a targeted bounding box.
XmlAddUsage: XmlAdd [-defaults]
Opens a gump that can add Xmlspawners with specified default settings
XmlEditUsage: XmlEdit
Edits XmlDialog entries on an object
XmlFindUsage: XmlFind [objecttype] [range]
Finds an object in the world - at the moment it is possible to recover an old search by inserting a digit from 1 to 3, the 3 is the older, 1 is the newer - example: xmlfind 1 - will show the most recent search
XmlGetUsage: XmlGet property
Returns value of the property on the targeted object.
XmlGetAttUsage: XmlGetAtt
Gets attachments on an object
XmlGoUsage: XmlGo <map> | <map> <x> <y> [z]
Go command used with spawn editor, takes the name of the map as the first parameter.
XmlHomeUsage: XmlHome [go][gump][send]
Returns the coordinates of the spawner for the targeted object. Args: 'go' teleports to spawner, 'gump' opens spawner gump, 'send' sends mob home
 
Top